[Arp] Natural Entry Point method -- ARP, MTASC, SWFMILL -- ho w to compile the classes ready for swfmill

Paul Taylor lazygekko at gmail.com
Mon Mar 6 08:52:03 PST 2006


Hi Grant.

Primarily as I'm going away for a year to New Zealand and Oz, and I have some work lined up while I'm away.  So, so long as I can access a pc, I'll be able to work with the open source stuff from a thumb drive.

Plus, I don't have a copy of Flash at home for private work, only at work (not sure my other half will be happy for me to spend all that money on software when I should be saving for the apartment in Sydney :-) ).

From: Davies, Grant M.[mailto:grant.davies at nscorp.com]
Sent: Monday, March 6, 2006 4:31 PM -08:00
To: Paul Taylor [lazygekko at gmail.com];General List for Ariaware RIA Platform users and developers [Arp at ariaware.com]
Subject: [Arp] Natural Entry Point method -- ARP, MTASC, SWFMILL -- ho	w to compile 	the classes ready for swfmill







And the reason to get away from the flash IDE 
?
 
Just asking as I do hear a lot of things and sometimes I 
think some people do open source as an alternative to something that already 
works great.  I've done swfmill and on real projects the flash IDE is still 
a lot better for me to produce the actual assets from a project, yes I can do it 
in swfmill but once I add up the hours, I can afford a copy of flash 
professsional and the time I save instead of using swfmill 
:)
 
I don;t do ANY code in the flash ide, just create assets 
and give them linkage names.  I do everything else in eclipse with MTASC 
and ASDT.
 
Grant
 



From: Arp-bounces at ariaware.com 
[mailto:Arp-bounces at ariaware.com] On Behalf Of Paul 
Taylor
Sent: Monday, March 06, 2006 9:39 AM
To: 
arp at ariaware.com
Subject: Re: [Arp] Natural Entry Point method -- ARP, 
MTASC, SWFMILL -- ho w to compile the classes ready for 
swfmill


Hi Grant

Thanks for 
this.  I watched your Wink presentations, and they were using the main() 
function.  I'll make sure to look on the site again.

My aim with 
this is to get away from needing to use the flash IDE, so I wouldn't have a 
stage, just the swfmiil build file and mtasc.  
I'm comfortable with the swfmill process of 
getting things on stage, just struggling to get my head round how to compile 
the vast number of classes in my ARP project 
into a single classes.swf using mtasc.  I'll look forward to later today 
when/if Aral is able to post his 
notes.

Cheers.







Actually I (I'm the resident alien) use the natural entry 
point now :)
 
Simplest thing I do...
 
Create a symbol in your library, I usually call mine: 
com.mycompany.ApplicationForm as the linkage name
 
I then drag a copy to the stage of the root 
timeline.
 
I then create a class called
 
class com.mycompany.Application form extends 
ArpForm
{
    
    public static function 
main()
   {
        // do nothing, using natural entry 
point
   }
 
   public static function 
onLoad():Void
   {
 
           
trace("onLoad called");
   }
 
}
 
and thats it .
 
Grant

Subject: [Arp] Natural Entry Point method -- ARP, MTASC, 
SWFMILL -- how to compile the classes ready for swfmill


I'd be grateful if someone could explain 
briefly how to compile an ARP application using the Natural Entry Point method 
as described by Aral.

I'm not using ANT, so ideally this would be through 
the use of a batch file.  My difficulty is the compiling of the classes 
into a library swf, ready for swfmill to use (the swfmill side I have no problem 
with). 

I read the tutorials on theresidentalien, however these use the 
skeletal injection method.

Many thanks for some guidance.  My hair 
is currently falling out in large clumps with 
confusion.



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Communicate. Share. @ www.goowy.com



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