[Arp] Natural Entry Point method -- ARP, MTASC, SWFMILL -- ho w to compile the classes ready for swfmill
Paul Taylor
lazygekko at gmail.com
Mon Mar 6 08:52:03 PST 2006
Hi Grant.
Primarily as I'm going away for a year to New Zealand and Oz, and I have some work lined up while I'm away. So, so long as I can access a pc, I'll be able to work with the open source stuff from a thumb drive.
Plus, I don't have a copy of Flash at home for private work, only at work (not sure my other half will be happy for me to spend all that money on software when I should be saving for the apartment in Sydney :-) ).
From: Davies, Grant M.[mailto:grant.davies at nscorp.com]
Sent: Monday, March 6, 2006 4:31 PM -08:00
To: Paul Taylor [lazygekko at gmail.com];General List for Ariaware RIA Platform users and developers [Arp at ariaware.com]
Subject: [Arp] Natural Entry Point method -- ARP, MTASC, SWFMILL -- ho w to compile the classes ready for swfmill
And the reason to get away from the flash IDE
?
Just asking as I do hear a lot of things and sometimes I
think some people do open source as an alternative to something that already
works great. I've done swfmill and on real projects the flash IDE is still
a lot better for me to produce the actual assets from a project, yes I can do it
in swfmill but once I add up the hours, I can afford a copy of flash
professsional and the time I save instead of using swfmill
:)
I don;t do ANY code in the flash ide, just create assets
and give them linkage names. I do everything else in eclipse with MTASC
and ASDT.
Grant
From: Arp-bounces at ariaware.com
[mailto:Arp-bounces at ariaware.com] On Behalf Of Paul
Taylor
Sent: Monday, March 06, 2006 9:39 AM
To:
arp at ariaware.com
Subject: Re: [Arp] Natural Entry Point method -- ARP,
MTASC, SWFMILL -- ho w to compile the classes ready for
swfmill
Hi Grant
Thanks for
this. I watched your Wink presentations, and they were using the main()
function. I'll make sure to look on the site again.
My aim with
this is to get away from needing to use the flash IDE, so I wouldn't have a
stage, just the swfmiil build file and mtasc.
I'm comfortable with the swfmill process of
getting things on stage, just struggling to get my head round how to compile
the vast number of classes in my ARP project
into a single classes.swf using mtasc. I'll look forward to later today
when/if Aral is able to post his
notes.
Cheers.
Actually I (I'm the resident alien) use the natural entry
point now :)
Simplest thing I do...
Create a symbol in your library, I usually call mine:
com.mycompany.ApplicationForm as the linkage name
I then drag a copy to the stage of the root
timeline.
I then create a class called
class com.mycompany.Application form extends
ArpForm
{
public static function
main()
{
// do nothing, using natural entry
point
}
public static function
onLoad():Void
{
trace("onLoad called");
}
}
and thats it .
Grant
Subject: [Arp] Natural Entry Point method -- ARP, MTASC,
SWFMILL -- how to compile the classes ready for swfmill
I'd be grateful if someone could explain
briefly how to compile an ARP application using the Natural Entry Point method
as described by Aral.
I'm not using ANT, so ideally this would be through
the use of a batch file. My difficulty is the compiling of the classes
into a library swf, ready for swfmill to use (the swfmill side I have no problem
with).
I read the tutorials on theresidentalien, however these use the
skeletal injection method.
Many thanks for some guidance. My hair
is currently falling out in large clumps with
confusion.
Organize.
Communicate. Share. @ www.goowy.com
Organize.
Communicate. Share. @ www.goowy.com
__________________________________________
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